Thomas Greenough took one look at my character design and said "You’re going to model and rig that?", laughed evilly and walked away. This worried me a little bit as I have used Cinema 4D before but only using a combination of Booleans, hypernurbs, sweep nurbs etc. etc. It was actually fellow IMD course mate Liam Viney who gave me a useful bit of information, which is that most 3D designers use a technique called block modelling and showed me a rough example of what he meant. Block modelling seemed quite intimidating at first however there are so many positive benefits to using this technique instead of using "tricks" as I had done before, that it seemed like the only option. Not only does block modelling give you a single clear and precise model but it cuts down the polygon count massively, making it much more practical in the game world. I will show how I DID model the character despite Thomas' dissuading cackle in my next few posts.
Saturday, 5 December 2009
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