BLOGGER TEMPLATES AND TWITTER BACKGROUNDS

Thursday, 18 February 2010

The Platformer


I made the decision recently to exclude platforms from my game. Part of the reason for this is that to create a fully platformed area I would need to scale down my main character, thus reducing the resolution and definition of the graphic, which I really didn't want to do as I liked it just the way it was. Another reason for this is because the way I had built my code would've made it very hard to implement the platforms successfully. I imagine I would probably have to use arrays to get this to work therefore rewriting a massive amount of my code and probably running into more problems on the way. This has been a learning curve however, as has the rest of the coding process and there are many actionscript methods I would be curious explore were I to develop another game, mainly the use of arrays and external classes. Were I to develop the game further I feel that I would definitely include the platforms as it adds so much more room for variation in the levels giving a more 2 dimensional experience. I feel that this single level project didn't need the platforms as there is enough content to keep the gamer interested for the amount of time they are playing.

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